New/increased bonuses are highlighted in green, reduced ones in
red.
Imperial Crusader Shield —
mag. defense +2%, shield block +3%
Dynasty Shield —
mag. defense +3%, shield block +3%
Arcana Sigil —
mag. defense +2%, magic cancel chance -5%
Dynasty Sigil —
mag. defense +3%, magic cancel chance -7%
Imperial Crusader
DEX -2, STR +2, phys. defense +8%, phys. attack +4%, HP +445, resistance to all elements +5%, sleep/hold resistance +70%.
Imperial Crusader Helmet — phys. defense +1.25%, HP +111, sleep/hold resistance +
6%
Imperial Crusader Breastplate —
phys. defense +2.5%, HP +225, sleep/hold resistance +12.5%
Imperial Crusader Gaiters — phys. defense +2.08%, HP +185, sleep/hold resistance +
8.5%
Imperial Crusader Gauntlet — phys. defense +0.83%, HP +74, sleep/hold resistance +
3.75%
Imperial Crusader Boots — phys. defense +0.83%, HP +74, sleep/hold resistance +
3.75%
Total rare-set bonuses:
DEX -2, STR +2, phys. defense +15.49%, phys. attack +4%, HP +1114, resistance to all elements +5%, sleep/hold resistance +104.5%.
Dynasty Helmet — phys. defense +1.0125%, HP +123, dark resistance +1.2
Dynasty Platinum Plate (all types) — phys. defense +1.025%, HP +250, dark resistance +3.2
Dynasty Gaiters — phys. defense +1.0208%, HP +205, dark resistance +2
Dynasty Gauntlets Heavy Armor — phys. defense +1.0083%, HP +82, dark resistance +0.8
Dynasty Boots Heavy Armor — phys. defense +1.0083%, HP +82, dark resistance +0.8
Dynasty Heavy
CON -1, STR +1, phys. defense +4.6%, HP +418, dark resistance +6.
Total rare-set bonuses:
CON -1, STR +1, phys. defense +9.6749%, HP +1160, dark resistance +14
Dynasty Heavy - Shield Master (I) — Phoenix Knight, Hell Knight, Eva's Templar, Shillien Templar
STR -2, CON +2, phys. defense +
6.6%, HP +492, dark resistance +8, incoming healing power +3%, stun resistance +13%.
Total rare-set bonuses:
STR -2, CON +2, phys. defense +11.6749%, HP +1234, dark resistance +16, incoming healing power +3%, stun resistance +13%.
Dynasty Platinum Heavy - Shield Master (II) — Phoenix Knight, Hell Knight, Eva's Templar, Shillien Templar
STR -
1, CON +2, phys. defense +
9%, HP +
545, dark resistance +8, incoming healing power +4%, stun resistance +15%.
Total rare-set bonuses:
STR -1, CON +2, phys. defense +14.0749%, HP +1287, dark resistance +16, incoming healing power +4%, stun resistance +15%.
Dynasty Heavy - Weapon Master (I) — Dreadnought, Titan, Fortune Seeker, Maestro
CON -2, STR +2, phys. attack +
6.6%, HP +492, dark resistance +8, phys. crit power +234, phys. crit chance +24.6.
Total rare-set bonuses:
CON -2, STR +2, phys. attack +6.6%, phys. defense +5.0749%, HP +1234, dark resistance +16, phys. crit power +234, phys. crit chance +24.6.
Dynasty Platinum Heavy - Weapon Master (II) — Dreadnought, Titan, Fortune Seeker, Maestro
CON -
1, STR +2, phys. attack +
9%, HP +
545, dark resistance +8, phys. crit power +282, phys. crit chance +29.5
Total rare-set bonuses:
CON -1, STR +2, phys. attack +9%, phys. defense +5.0749%, HP +1287, dark resistance +16, phys. crit power +282, phys. crit chance +29.5
Dynasty Heavy - Force Master (I) — Duelist, Grand Khavatari
CON -2, STR +1, DEX +1, phys. attack +
6.6%, HP +492, dark resistance +8, MP consumption by skills reduced.
Total rare-set bonuses:
CON -2, STR +1, DEX +1, phys. attack +6.6%, phys. defense +5.0749%, HP +1234, dark resistance +16, MP consumption by skills reduced.
Dynasty Platinum Heavy - Force Master (II) — Duelist, Grand Khavatari
CON -
1, STR +
2, DEX +1, phys. attack +
9%, HP +
545, dark resistance +8, MP consumption by skills -6%.
Total rare-set bonuses:
CON -1, STR +2, DEX +1, phys. attack +9%, phys. defense +5.0749%, HP +1287, dark resistance +16, MP consumption by skills -6%.
Dynasty Heavy - Bard (I) — Sword Muse, Spectral Dancer
CON -2, STR +2, phys. defense +
6.6%, HP +492, dark resistance +8, MP consumption by songs/dances -5%.
Total rare-set bonuses:
CON -2, STR +2, phys. defense +11.6749%, HP +1234, dark resistance +16, MP consumption by songs/dances -5%.
Dynasty Platinum Heavy - Bard (II) — Sword Muse, Spectral Dancer
CON -
1,
DEX +1, STR +2, phys. defense +9%, HP +
545, dark resistance +8, MP consumption by songs/dances -6%.
Total rare-set bonuses:
CON -1, DEX +1, STR +2, phys. defense +14.0749%, HP +1287, dark resistance +16, MP consumption by songs/dances -6%.
Draconic
DEX +2, STR +2, CON -2, attack speed / phys. attack +4%, bow shooting range +50, MP +289, resistance to all elements +5%, weight limit +5759.
Draconic Leather Helmet — attack speed / phys. attack +
1.24%, MP +111, weight limit +1440
Draconic Leather Armor —
attack speed / phys. attack +2.7%, MP +225, weight limit +5750
Draconic Leather Gloves — attack speed / phys. attack +
0.82%, MP +74, weight limit +960
Draconic Leather Boots — attack speed / phys. attack +
0.82%, MP +74, weight limit +960
Total rare-set bonuses:
DEX +2, STR +2, CON -2, attack speed / phys. attack +9.58%, bow shooting range +50, MP +773, resistance to all elements +5%, weight limit +14869.
Dynasty Leather Helmet — attack speed +1.01%, HP +123, accuracy +0.47, evasion +0.47, dark resistance +1.2
Dynasty Jewel Leather Armor (all types) — attack speed +1.02%, HP +246, accuracy +3.4, evasion +3.4, dark resistance +3.2
Dynasty Leather Leggings — attack speed +1.015%, HP +205, accuracy +0.79, evasion +0.79, dark resistance +2
Dynasty Leather Gloves Light Armor — attack speed +1.007%, HP +82, accuracy +0.31, evasion +0.31, dark resistance +0.8
Dynasty Leather Boots Light Armor — attack speed +1.007%, HP +82, accuracy +0.31, evasion +0.31, dark resistance +0.8
Dynasty Light
CON -1, DEX +1, accuracy +1.72, evasion +1.72, HP +418, dark resistance +6.
Total rare-set bonuses:
CON -1, DEX +1, attack speed +5.059%, accuracy +7.0, evasion +7.0, HP +1156, dark resistance +14
Dynasty Light - Weapon Master (I) — Dreadnought, Titan, Fortune Seeker, Maestro, Doombringer, Soulhound
CON -2, STR +1, DEX +1, phys. attack +
6.6%, HP +492, dark resistance +8, phys. crit power +234, phys. crit chance +2.46%.
Total rare-set bonuses:
CON -2, STR +1, DEX +1, attack speed +5.059%, phys. attack +6.6%, accuracy +5.28, evasion +5.28, HP +1230, dark resistance +16, phys. crit power +234, phys. crit chance +2.46%.
Dynasty Jeweled Light - Weapon Master (II) — Dreadnought, Titan, Fortune Seeker, Maestro, Doombringer, Soulhound
CON -
1, STR +
2, DEX +1, phys. attack +
9%, HP +
545, dark resistance +8, phys. crit power +282, phys. crit chance +2.95%.
Total rare-set bonuses:
CON -1, STR +2, DEX +1, phys. attack +9%, attack speed +5.059%, HP +1283, accuracy +5.28, evasion +5.28, dark resistance +16, phys. crit power +282, phys. crit chance +2.95%.
Dynasty Light - Force Master (I) — Duelist, Grand Khavatari
STR +1, DEX +1, CON -2, phys. attack +
6.6%, HP +492, dark resistance +8; MP consumption by phys. skills -5%.
Total rare-set bonuses:
STR +1, DEX +1, CON -2, attack speed +5.059%, phys. attack +6.6%, accuracy +5.28, evasion +5.28, HP +1230, dark resistance +16, MP consumption by phys. skills -5%.
Dynasty Jeweled Light - Force Master (II) — Duelist, Grand Khavatari
CON -
1, STR +
2, DEX +1, phys. attack +
9%, HP +
545, dark resistance +8, MP consumption by phys. skills -6%.
Total rare-set bonuses:
CON -1, STR +2, DEX +1, phys. attack +9%, attack speed +5.059%, HP +1283, accuracy +5.28, evasion +5.28, dark resistance +16, MP consumption by phys. skills -6%.
Dynasty Light - Dagger Master (I) — Adventurer, Wind Rider, Ghost Hunter, Fortune Seeker
CON -2, DEX +2, evasion +4.3, HP +492, dark resistance +8, hold resistance +13%, attack speed +2.66%,
speed +1.
Total rare-set bonuses:
CON -2, DEX +2, evasion +9.58, HP +1230, dark resistance +16, hold resistance +13%, attack speed +7.719%, speed +1, accuracy +5.28.
Dynasty Jeweled Light - Dagger Master (II) — Adventurer, Wind Rider, Ghost Hunter, Fortune Seeker
CON -
1, DEX +2, evasion +5.3, HP +
545, dark resistance +8, hold resistance +15%, attack speed +3.24%,
speed +3.
Total rare-set bonuses:
CON -1, DEX +2, evasion +10.58, HP +1283, accuracy +5.28, dark resistance +16, hold resistance +15%, attack speed +8.299%, speed +3.
Dynasty Light - Bow Master (I) — Sagittarius, Moonlight Sentinel, Ghost Sentinel, Trickster
CON -2, DEX +2,
STR +1, accuracy +4.3, MP +321, dark resistance +8, attack speed +2.66%, MP regeneration +1.72.
Total rare-set bonuses:
CON -2, DEX +2, STR +1, accuracy +9.58, MP +321, dark resistance +16, attack speed +7.719%, MP regeneration +1.72, HP +738, evasion +5.28.
Dynasty Jeweled Light - Bow Master (II) — Sagittarius, Moonlight Sentinel, Ghost Sentinel, Trickster
CON -2, DEX +2,
STR +2, accuracy +5.3, MP +321, dark resistance +8, attack speed +5%, MP regeneration +6,6%,
bow shooting range +50.
Total rare-set bonuses:
CON -2, DEX +2, STR +2, accuracy +10.58, evasion +5.28, HP +738, MP +321, dark resistance +16, attack speed +10.059%, MP regeneration +6,6%, bow shooting range +50.
Dynasty Light - Enchanter (I) — Hierophant, Dominator, Doomcryer, Soulhound, Judicator
INT -1, MEN +2, WIT -1, cast speed +15%, MP +321, dark resistance +8, MP consumption by mag. skills -5%, magic cancel chance -15.
Total rare-set bonuses:
INT -1, MEN +2, WIT -1, cast speed +15%, MP +321, dark resistance +16, MP consumption by mag. skills -5%, magic cancel chance -15, attack speed +5.059%, accuracy +5.28, evasion +5.28, HP +738.
Dynasty Jeweled Light - Enchanter (II) — Hierophant, Dominator, Doomcryer, Soulhound, Judicator
MEN +2, WIT -1, cast speed +15%, MP +321, dark resistance +8, MP consumption by mag. skills -7%, magic cancel chance -15.
Total rare-set bonuses:
MEN +2, WIT -1, attack speed +5.059%, cast speed +15%, HP +738, MP +321, accuracy +5.28, evasion +5.28, dark resistance +16, MP consumption by mag. skills -7%, magic cancel chance -15.
Dynasty Light - Summoner (I) — Arcana Lord, Elemental Master, Spectral Master
STR -2, CON +2, attack speed +5.4%, HP +492, dark resistance +8, phys. attack +2.66%, phys. defense +2.66%.
Total rare-set bonuses:
STR -2, CON +2, attack speed +10.459%, HP +1230, dark resistance +16, phys. attack +2.66%, phys. defense +2.66%, accuracy +5.28, evasion +5.28.
Dynasty Jeweled Light - Summoner (II) — Arcana Lord, Elemental Master, Spectral Master
STR -2, CON +2, attack speed +6.6%, HP +492, dark resistance +8, phys. attack +2.66%, phys. defense +2.66%.
Total rare-set bonuses:
STR -2, CON +2, attack speed +11.659%, HP +1230, accuracy +5.28, evasion +5.28, dark resistance +16, phys. attack +2.66%, phys. defense +2.66%.
Major Arcana
WIT+1, INT+1, MEN-2, mag. attack +17%, speed +7, cast speed +10%, resistance to all elements +5%, magic cancel chance -50, stun resistance +50%, weight limit +5759.
Major Arcana Circlet — mag. attack +0.62%, speed +1.75, magic cancel chance -13, stun resistance +
4.25%, weight limit +1440
Major Arcana Robe —
mag. attack +4.6%, speed +4.5, cast speed +2.5%, magic cancel chance -17.5, stun resistance +13.5%, weight limit +5750
Major Arcana Gloves — mag. attack +0.41%, speed +1.16, magic cancel chance -8, stun resistance +
2.5%, weight limit +960
Major Arcana Boots — mag. attack +0.41%, speed +1.16, magic cancel chance -8, stun resistance +
2.5%, weight limit +960
Total rare-set bonuses:
WIT+1, INT+1, MEN-2, mag. attack +23.04%, speed +14.995, cast speed +12.5%, resistance to all elements +5%, magic cancel chance -96.5, stun resistance +72.75%, weight limit +14869.
Dynasty Circlet — mag. attack +1.0125%, MP +80, dark resistance +2
Dynasty Silver Satin Tunic (all types) — cast speed +1.025%, mag. attack +1.0258%, MP +133, dark resistance +3.33
Dynasty Stockings — mag. attack +1.0208%, MP +133, dark resistance +3.33
Dynasty Gloves Robe — mag. attack +1.0083%, MP +53, dark resistance +1.33
Dynasty Shoes Robe — mag. attack +1.0083%, MP +53, dark resistance +1.33
Dynasty Robe
INT -1, MEN +1, cast speed +12%, MP +257, dark resistance +6.
Total rare-set bonuses:
INT -1, MEN +1, cast speed +13.025%, MP +709, dark resistance +17.32, mag. attack +5.0757%.
Dynasty Robe - Enchanter (I) — Hierophant, Dominator, Doomcryer
INT -2, MEN +2, cast speed +15%, MP +321, dark resistance +8, MP consumption by mag. skills -5%, magic cancel chance -15.
Total rare-set bonuses:
INT -2, MEN +2, cast speed +16.025%, MP +773, dark resistance +19.32, MP consumption by mag. skills -5%, magic cancel chance -15, mag. attack +5.0757%.
Dynasty Silver Satin Robe - Enchanter (II) — Hierophant, Dominator, Doomcryer
INT -2, MEN +2, cast speed +15%, MP +321, dark resistance +8, MP consumption by mag. skills -7%, magic cancel chance -15.
Total rare-set bonuses:
INT -2, MEN +2, cast speed +16.025%, mag. attack +5.0757%, MP +773, dark resistance +19.32, MP consumption by mag. skills -7%, magic cancel chance -15.
Dynasty Robe - Summoner (I) — Arcana Lord, Elemental Master, Spectral Master
INT -2, MEN +2, cast speed +15%, MP +321, dark resistance +8, phys. attack +2.6%, phys. defense +2.6%.
Total rare-set bonuses:
INT -2, MEN +2, cast speed +16.025%, MP +773, dark resistance +19.32, phys. attack +2.6%, phys. defense +2.6%, mag. attack +5.0757%
Dynasty Silver Satin Robe - Summoner (II) — Arcana Lord, Elemental Master, Spectral Master
INT -2, MEN +2, cast speed +15%, MP +321, dark resistance +8, phys. attack +3.3%, phys. defense +3.3%.
Total rare-set bonuses:
INT -2, MEN +2, cast speed +16.025%, mag. attack +5.0757%, MP +773, dark resistance +19.32, phys. attack +3.3%, phys. defense +3.3%.
Dynasty Robe - Healer (I) — Cardinal, Eva's Saint, Shillien Saint
INT -2, MEN +2, cast speed +15%, MP +321, dark resistance +8, incoming healing power +20, magic cancel chance -15,
stun resistance +15%.
Total rare-set bonuses:
INT -2, MEN +2, cast speed +16.025%, MP +773, dark resistance +19.32, incoming healing power +20, magic cancel chance -15, stun resistance +15%, mag. attack +5.0757%.
Dynasty Silver Satin Robe - Healer (II) — Cardinal, Eva's Saint, Shillien Saint
INT -2,
WIT +1, MEN +2, cast speed +15%, MP +321, dark resistance +8, incoming healing power +22, magic cancel chance -15,
stun resistance +30%.
Total rare-set bonuses:
INT -2, WIT +1, MEN +2, cast speed +16.025%, mag. attack +5.0757%, MP +773, dark resistance +19.32, incoming healing power +22, magic cancel chance -15, stun resistance +30%.
Dynasty Robe - Wizard (I) — Archmage, Soultaker, Mystic Muse, Storm Screamer
INT +1, WIT +1, MEN -2, cast speed +15%, MP +321, dark resistance +8, mag. attack +5.4%,
stun resistance +15%.
Total rare-set bonuses:
INT +1, WIT +1, MEN -2, cast speed +16.025%, MP +773, dark resistance +19.32, mag. attack +10.4757%, stun resistance +15%.
Dynasty Silver Satin Robe - Wizard (II) — Archmage, Soultaker, Mystic Muse, Storm Screamer
INT +1, WIT +1, MEN -2, cast speed +15%, MP +321, dark resistance +8, mag. attack +
10%,
stun resistance +30%.
Total rare-set bonuses:
INT +1, WIT +1, MEN -2, cast speed +16.025%, MP +773, dark resistance +19.32, mag. attack +15.0757%, stun resistance +30%.
Forgotten Blade - Lightning — crit. attack chance +54.4
Angel Slayer - Great Gale —
attack speed +3%
Basalt Battlehammer - Earth —
HP +5%
Dragon Hunter Axe - Thunder —
phys. crit power +5%
Heaven's Divider - Thunder —
phys. crit power +5%
Demon Splinter - Destruction —
phys. attack +5%
Saint Spear - Lightning —
crit. attack chance +54.4
Arcana Mace - Hail —
mag. attack +5%
Imperial Staff - Destiny —
mag. crit power +5%
Draconic Bow - Destruction —
phys. attack +5%
Laevateinn - Lightning — crit. attack chance +54.4
Gram - Thunder —
phys. crit power +5%
Sarunga — Destrucion —
phys. attack +5%
Tallum Blade*Dark Legion's Edge - Destruction —
phys. attack +5%
Dynasty Sword - Earth — HP +492
Dynasty Knife - Great Gale — attack speed +5%
Dynasty Cudgel - Landslide — has a chance to stun the enemy on a normal attack
Dynasty Crusher - Great Gale — attack speed +5%
Dynasty Blade - Great Gale — attack speed +5%
Dynasty Bagh-Nakh - Great Gale — attack speed +5%
Dynasty Halberd - Earth — HP +492
Dynasty Mace - Earth — HP +492
Dynasty Staff - Holy Spirit — incoming healing power +43
Dynasty Phantom - Hail —
mag. attack +5%
Dynasty Bow - Great Gale — attack speed +5%
Dynasty Rapier - Earth — HP +444
Dynasty Ancient Sword - Great Gale — attack speed +5%
Dynasty Crossbow - Great Gale — attack speed +5%
Dynasty Dual Dagger - Great Gale — attack speed +5%
Dynasty Dualsword - Earth — HP +444
Tateossian Necklace —
skill cooldown -2%
Tateossian Earring —
vampirism +3%
Tateossian Ring —
hold resistance +15%
Dynasty Necklace —
stun resistance +9%
Dynasty Earring —
phys./mag. defense +3%
Dynasty Ring —
phys./mag. crit. damage +3%